Downloadable Word Version
Downloadable PDF Version
3D Depth Artist
Stereo D - Toronto, ON, Canada
Responsible for creating and sculpting depth maps for converting 2D film images into 3D stereoscopic files. Primarily used Nuke and other proprietary software tools, as well as some training in rotoscoping and compositing.
BYU Center for Teaching and Learning (CTL) - Provo, UT, USA
2013 - 2014
In charge of producing teaching aids for BYU professors and programs that require 3D work. Duties included all aspects of a Maya-centric pipeline; file organization and cleanup, modeling, shading and texturing, set dressing, animation, lighting, rendering, and compositing.
Brigham Young University
Emphasis in Modeling and Rigging
Character TD Program
2015 - 2016
Skills and Training
OWNED - 2014
1st Place Winner of 2014 Student Academy Award
1st Place Winner of 2014 College Television Award
Modeling Technichal Assistant / Rigging
Designed assets for production, responsible for modeling and rigging key assets, characters, and training other students during film production. Animated motion capture and traditional 3D sequences, as well as rendering of final scenes.
Boss Arena - 2014
BYU Video Game Project
Art Director, Producer, Team Lead
In charge of all parts of the Art and Animation the went into the game - led groups from concept and design, modeling, textures, motion capture, and animation. Was also responsible for creating the documentation and training for implementing all game assets and animation into Unity for the final product.
Estefan - 2013
1st Place Winner of 2013 College Television Award
Winner of 2013 Siggraph Best Student Project
Modeled and UV mapped assets for production.